March To Hell Rome Miniatures
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March To Hell Rome ONE CLICK COLLECTION
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Roman Republic Army REPUBLICAN ROMAN ARMY 01
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Carthaginian Army CARTHAGINIAN ARMY
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Germanic Tribes GERMANIC ARMY 01
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Celts CELT ARMY PACK 01
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Imperial Rome Army ROMAN ARMY PACK 01
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Roman Games THE GAMES PACK
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PARTHIAN ARCHERS PACK 01
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NUMIDIAN RIDERS PACK 01
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IBERIAN RIDERS PACK 01
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PARTHIAN CATAPHACTS PACK 01
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Carthaginian Army RIDERS PACK 01
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Germanic Tribes GERMANIC RIDERS 01
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Celts RIDERS PACK 01
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Imperial Rome Army CAVALRY PACK 01
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Germanic Tribes GERMANIC WARRIORS PACK 01
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Celts WARRIORS PACK 01
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Roman Republic Army EQUITES COHORTALES
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March to Hell Rome: Republican and Imperial STL Miniatures in 15mm and 28mm
Rome lost more battles than most empires ever fought. Cannae, Trasimene, the Trebia, Teutoburg, Carrhae, Adrianople. What made Rome different was never that its armies couldn’t be beaten. It was that beating them didn’t finish anything, because another consul would raise another legion and come back next year, and the year after that.
That persistence is the story March to Hell: Rome is built around, and it spans roughly seven centuries of it. Digital STL files in 15mm and 28mm for printing at home.
Two Romes, not one
The army that fought Hannibal and the army that held the Rhine frontier were both Roman and had almost nothing else in common. That distinction matters when you’re building a force, because getting it wrong is the most common mistake in Roman collections.
The Republic. A citizen militia organised by wealth and age, fighting in the manipular system with hastati in front, principes behind and triarii as the last resort. Equipment varied because men bought their own. This is the army of the Punic Wars, of the Macedonian conquests, and of every disaster and recovery that built the empire.
The Empire. A standing professional army, uniformly equipped by the state, serving twenty-five year terms. Lorica segmentata, the rectangular scutum, cohort organisation. This is the Rome most people picture, and it’s the army of the frontiers rather than of expansion.
Both are in the range, and they play differently enough that many people end up building both.
The enemies
An army is only as interesting as what it fights, and Rome fought everyone. The collection covers the opposition properly rather than leaving you to source it elsewhere.
Carthage. The only power that came close to ending Rome, and the one whose general is still studied. A Carthaginian army is a coalition rather than a nation in arms: Libyan spearmen, Numidian cavalry, Spanish and Gallic mercenaries, and elephants for the moments when subtlety wasn’t the plan.
Celts. The peoples Rome fought across northern Italy, Gaul and Britain over centuries. A Celtic army wins in the first charge or doesn’t win at all, which produces a completely different kind of game from grinding attrition.
Germanic tribes. The frontier that never closed. Fighting in terrain a legion hated, refusing pitched battle when it suited them, and at Teutoburg demonstrating exactly what happened when Rome got it wrong.
Enemies and allies. The wider range of peoples who fought against Rome, alongside it, and inside its armies as auxiliaries. Rome’s history was shaped as much by who it absorbed as by who it defeated.
Beyond the battlefield
The collection includes Roman-themed models covering aspects of Roman life outside the army, plus printable terrain for building an ancient battlefield or settlement rather than fighting on bare cloth. Marching camps, fortifications and structures are what turn a Roman table into something recognisably Roman.
Which scale
Roman warfare is formation warfare, which argues for 15mm. The manipular and cohort systems are about lines, intervals and the ability to relieve a tired unit with a fresh one from behind. At the smaller scale you can field those depths and the rules start behaving as designed. A full legion with its auxiliaries fits in a case and paints in a realistic timeframe.
At 28mm the scutum becomes the project. A Roman shield is large, flat, faces the enemy and carries a device, which makes it the best painting surface in the hobby and the single thing that most defines how a Roman unit looks. If painting is a substantial part of why you’re here, this is the scale.
Printing a Roman army
Around 0.03mm layer height on resin covers gaming figures at either scale, tilted 30 to 45 degrees so resin drains and you avoid suction. Pila and spear shafts are the fragile parts, as with any ancient range.
The specific consideration for Rome is the shield. It’s the surface you’ll paint and the one where support scars show worst, so orienting the model to keep contacts off the shield face is worth doing deliberately rather than trusting an automatic pass. Get it right once, save the profile, and reuse it across the whole army.
Frequently asked questions
Should I build a Republican or an Imperial army?
Decide before you print, because they don’t mix convincingly. Republican Romans wear mail, carry the oval scutum and organise by manipular lines, and the army has visible variation because equipment was privately bought. Imperial legionaries wear lorica segmentata, carry the rectangular curved scutum and look uniform because the state issued their kit. Standing side by side the difference is obvious to anyone who knows the period. Choose based on who you want to fight: the Republic gives you Carthage, Celts and the Hellenistic kingdoms, while the Empire gives you Germanic tribes, Dacians and the frontier wars. If you’re new to the period, Imperial is the more recognisable look and the easier army to paint consistently.
How do I paint a legion’s shields without losing my mind?
Commit to one device and repeat it. Roman shields carried unit-level designs rather than individual ones, so a legion where every scutum matches is both correct and enormously faster than freehanding forty different patterns. Paint the shields before assembly if the models allow it, because a curved surface already glued to an arm is much harder to work on. If freehand isn’t your strength, transfers exist for the common patterns, and at 15mm you can suggest a device with three brushstrokes and nobody will know from tabletop distance. The visual effect of a legion depends on repetition, not on detail, which is genuinely good news for the painter.
What do I need beyond the legionaries themselves?
More than most people build first. A legion on its own is a heavy infantry block with no answer to cavalry, no missile capability and no ability to operate in terrain it doesn’t like, which is precisely why Rome relied so heavily on auxiliaries. You want light troops for screening and skirmishing, cavalry on the flanks, and ideally some missile capability. Historically the auxiliaries frequently outnumbered the citizen legionaries in a Roman field army, and reproducing that gives you a force that actually functions rather than one that looks impressive and loses. Command models matter too, since most rulesets make Roman command quality a genuine advantage.
Can I use the same Roman army against different enemies?
Within a period, yes, and that’s one of the strongest arguments for collecting Rome. A Republican force works against Carthaginians, Celts, Germanic tribes and Hellenistic armies without modification, because the same legion fought all of them. That gives you enormous scenario range from one collection, and it means your second army purchase opens up several matchups rather than one. The limit is chronological rather than geographical: an Imperial legion facing Hannibal is two centuries out of place, and while nobody will stop you, it’s the one mismatch that a knowledgeable opponent will notice immediately.
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