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WARFANE FANTASY BATTLES CATEGORIES

Warfane STL Miniatures: 32mm Fantasy Battles for 3D Printing

Mass fantasy battle has a cost problem. Two armies of thirty or forty models each, in a scale where every figure is large enough to be worth painting properly, adds up to a number that stops most projects before the second unit. Printing your own is what makes the genre accessible again.

Warfane is our 32mm fantasy battle setting, built around two opposed armies and supplied as digital STL files.

Two armies, one war

The Dwarves of Khar-Vhul. A holdfast people. Heavy infantry, disciplined formations, and an army built on the assumption that if you hold the line long enough the other side runs out of momentum.

The Orc Tribes of the Plains of Aeloria. The opposite proposition. Numbers, aggression and a force that wins in the first contact or spends the rest of the battle regretting it.

That’s the matchup the setting is built around, and it works because the two forces solve battles in incompatible ways. A dwarf line wants the orcs to come to it. An orc warband wants to hit before the line is ready. Everything else follows from that.

Why the setting stays open

There’s no rulebook here and no army lists, which is deliberate. Warfane gives you two coherent, visually distinct forces and leaves the rules to you, which means the models work with whatever fantasy battle or skirmish system your group already plays rather than requiring you to adopt another one.

Plenty of people use them as proxies in established systems. Others build a narrative campaign around the two factions and improvise. Both work.

Why 32mm suits mass fantasy

The scale is large enough that individual models reward painting and small enough that fielding thirty of them is realistic. At 28mm you lose some of the detail that makes fantasy armour and weaponry interesting; much larger and the model count for a battle becomes impractical.

It’s also the scale where the difference between two fantasy armies reads properly. Dwarf and orc silhouettes are genuinely different at 32mm in a way they aren’t when everything is small enough to be a shape on a base.

Printing a fantasy army

Around 0.03mm layer height on resin covers gaming figures, and dropping to 0.02mm is worth it on characters and champions where you’ll spend real time painting. Tilt 30 to 45 degrees for drainage and to keep support contacts off faces and shield fronts.

Weapon hafts, banner poles and outstretched arms are the fragile parts, as with any fantasy range. A tougher resin blend is worth considering for models that will be handled regularly across a table.

Bases are not included.

Frequently asked questions

Can I use these as proxies in the fantasy system I already play?
That’s largely what they’re for. Warfane has no rules of its own, so the models are designed to be dropped into whatever fantasy battle or skirmish game your group uses. Dwarves and orcs are among the most universally supported army types in the genre, which means almost every system has lists you can build these towards. The thing to check is basing, since fantasy rulesets vary considerably in what they specify, and rank-and-file systems in particular need consistent base sizes for units to form up correctly.

How many models make a playable fantasy army?
Depends enormously on the system. Skirmish rules run on eight to fifteen models a side and a single unit’s worth of prints gets you playing. Rank-and-file battle games want regiments, which typically means twenty or more figures per unit and three or four units for a small force, putting you north of eighty models. Decide which kind of game you want before you start printing, because building for one and then wanting the other means a substantial amount of additional work.

How do I make two identical sculpts look like different soldiers?
Paint and position. At 32mm the eye picks up repeated poses quickly, so the first fix is varying how models sit on their bases: a few degrees of rotation changes the silhouette more than people expect. Beyond that, vary the secondary colours across a unit while keeping the primary consistent, so the force reads as uniform without being identical. Shields, cloaks and weapon grips are the places to do it. Consistent basing across the whole army ties everything together regardless.

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